Most of the HP Reverb G2's improvements focus on the HMD — higher-resolution display, new lenses, manual IPD adjustment, extra tracking sensors, and new headphones — but the motion controllers have ...
Does the world need another PC VR headset? Oculus seems to be giving up on that market and focusing entirely on the Quest 2, a $299 standalone device that can still provide a decent high-end VR ...
The HP Reverb G2 might be the savior Windows Mixed Reality (MR) so desperately needs. Hopefully. Announced Thursday but not available until the fall, HP has a lot to prove and a lot of skeptics to ...
GameSpot may get a commission from retail offers. Valve's Index VR headset is without a doubt the best on the market today, thanks to its high refresh rate, wide field of view, and finger-tracking ...
About two months ago HP released a teaser for an upcoming VR headset made in partnership with Valve and Microsoft. Today the company has officially unveiled this new head-mounted display (HMD): the HP ...
At the moment, the Valve Index is one of the best VR headsets you can buy. The problem is that it's also one of the most expensive, which makes HP's latest headset, the Reverb G2, intriguing. Designed ...
HP today announced it is building a new VR headset, called Reverb G2, in collaboration with Valve and Microsoft. There’s very little to go on, as the only thing available right now is a single teaser ...
Adi Robertson is a senior tech and policy editor focused on VR, online platforms, and free expression. Adi has covered video games, biohacking, and more for The Verge since 2011. HP and Microsoft have ...
The consumer virtual reality headset market thinned a bit over the last few years. Facebook/Meta simplified its Oculus lineup to just the standalone Quest 2, and HTC focused primarily on professional ...
HP continues tradition of high-end VR at consumer price point with the next-generation Reverb G2 headset, a collaboration with Microsoft and Valve. When the original Reverb launched last year, it ...
I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, ...