If we divide the hours engaged by DAUs, we get 69h on average per user, which might indicate that users (especially teens) are spending a large portion of their time on Roblox's products. Check out ...
In Q2 alone, Roblox paid out over $316 million to developers, which was 29% of revenue and 22% of bookings. That’s up big YoY, and it shows how central creators are to the model. In Q2, bookings hit ...
I see Roblox as more than just a gaming company—its expanding ecosystem and monetization strategies position it for long-term success. With $1.4 billion in net cash and a growing free cash flow ...
Growth is slowing at a time when management is spending aggressively on the business. Roblox is still a leader in digital entertainment and the emerging metaverse trend. The news hit Wall Street with ...
Have you been paying attention to shares of Roblox (RBLX)? Shares have been on the move with the stock up 36.1% over the past month. The stock hit a new 52-week high of $82.02 in the previous session.
Roblox has been successful in drawing new users, increasing revenue as the game-oriented metaverse improves its user experience. Now, as the company prepares to announce Q1 results, the challenge is ...
When Roblox went public, it was a free-cash-flow generating machine. For three straight quarters, though, its free cash flow performance has deteriorated. Q1's free cash flow was better than Q4's -- ...