Unity is backpedaling after a disastrous attempt to change the fees it charges developers to a model that would charge on a per-download basis, the company announced on Friday. Subscribers to the ...
There was a bit of a surprise and disheartening news for smaller studios that use Unity for their game engine. It’s proven to be a popular engine for creating games, especially for indie titles or ...
Unity has walked back parts of its new Runtime Fee policy, which would have charged game developers per game install. Now, users of Unity Personal or Plus will not be charged, those using Pro or ...
Dashiell Reynaldo is a writer for Dualshockers and a college student studying game design. For years, he has sought ways to contribute to the current gaming zeitgeist with his writings, videos, and ...
The latest reply from the company has not quelled the raging flames initiated by their latest fiasco. (Image via Unity) Recently, Unity shocked game developers around the globe after a bizarre pricing ...
For years, the Unity Engine has earned goodwill from developers large and small for its royalty-free licensing structure, which meant developers incurred no extra costs based on how well a game sold.
Unity's decision to start charging fees each time a title using its game engine is installed was understandably met with furor and talks of class action lawsuits. In response to the bomb Unity dropped ...
Unity announced plans to charge developers a fee for each game install, leaving out many of the details. Developers did not take kindly to the news. Unity has now largely reversed course, although ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results