Editor Andy Jurgensen on balancing multiple genres and being fluid in the edit for 'One Battle After Another'.
Organizing curriculum around a central story motivates students to advance the narrative while mastering advanced material.
Don't Nod has a long history of making memorable narrative games, and it looks like the studio's next project will come from ...
Johan Andersson's team at Paradox used to lean on the practice more, but Andersson said he "doesn't believe" in it these days ...
Genshin Impact's Miliastra Wonderland lets you create your own games while also being able to join the games made by other players.
EA is joining forces with Stability AI to bring generative tech into game development, aiming to help artists build worlds ...
"A live-service game to me isn't really a game. It's a repetitive action engagement device," Layden tells The Ringer.
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